SERVER INFO
| Information | Below |
| Datacenter's | (Brasil - São Paulo) |
| World configuration: | Full 7.4 Realmap Server + Custom Areas + New Items + Bosses |
| Worldtype: | Retro PVP |
| Game Engine: | Running on custom TFS 1.6 |
| Blessings: | Blessing system (Protect items). |
| Buy house: | To buy a house you need to be a premium account and pay rent. |
| Multi Client: | Only 4 MC allowed |
| Experience Rate | |
| Current experience stages |
Level 1–20: 25.5x Level 21–50: 20.4x Level 51–80: 15.3x Level 81–100: 10.2x Level 101–120: 7.28x Level 121–170: 5.46x Level 171–250: 3.64x Level 251–320: 3.19x Level 321–350: 2.73x From level 351 onward — custom rates for this OT’s new exclusive areas (server-wide multipliers below): Level 351–379: 2.73x Level 380–400: 2.73x Level 401–500: 1.56x Level 501–550: 1.2x Level 551–800: 1x Level 801–899: 0.7x Level 900–999: 0.4x Level 1000–9999: 0.15x |
| Rates: | Below |
| Magic rate: | 5x start with stages |
| Skill rate: | 3x start with stages |
| Loot Rate: | Custom |
| Old Game Features |
| No PZ on boats (No pz on carpets) |
| Burst Arrows based on Magic And Level! |
| Spears DO NOT drop on floor! |
| Rune system is 2x! |
| UE/GFB division (5% reduction dmg/player, max:50%) |
| Authentic gameplay |
| 100% push system |
| 100% aim system |
| 100% angle system |
| 100% paralyze system |
| Improved walk system |
| Amazing atmosphere which replicates golden days! |
| Name | Health Regen | Mana Regen | Hp Gain (lvl) | Mana Gain (lvl) | Cap Gain (lvl) |
| None | 1/6 sec | 1/6 sec | 5 | 5 | 10 |
| Sorcerer | 1/12 sec | 3/3 sec | 5 | 30 | 10 |
| Druid | 1/12 sec | 3/3 sec | 5 | 30 | 10 |
| Paladin | 1/8 sec | 3/4 sec | 10 | 15 | 20 |
| Knight | 1/6 sec | 3/6 sec | 15 | 5 | 25 |
| Master Sorcerer | 3/12 sec | 6/2 sec | 5 | 30 | 10 |
| Elder Druid | 3/12 sec | 6/2 sec | 5 | 30 | 10 |
| Royal Paladin | 3/6 sec | 6/3 sec | 10 | 15 | 20 |
| Elite Knight | 3/6 sec | 6/4 sec | 15 | 5 | 25 |
| Unjust kills & PvP penalty (points) | |
| What is an unjust kill? | If you kill another player in a situation the game treats as unjust (for example: the victim had not attacked you back, certain party/guild rules, not war, etc.), you receive a penalty in points. You get a warning such as: “Warning! The murder of … was not justified.” and, following the same server logic, information on how far you are from red skull (in points). |
| How penalty is measured | Each unjust kill adds points to your penalty balance. The value depends on the victim’s level relative to yours (tiers: a much weaker target adds more points; a stronger target adds fewer). In-game this is summarized in !kills with level bands and +X points. The PvP “reference” for these tiers uses minimum level 50 (below that, bands are shown as if the game used 50 as the base to explain the rules). |
| Decay | Points are not permanent: the system reduces your balance over time. On this server: 1 point every 5 hours of decay. |
| Red skull & ban | Red skull: when your point balance reaches the limit (on this server: 12 points). Automatic ban: a higher limit exists in the server script (20 points) that may apply an account ban for excessive unjust kills. |
| Useful commands | !kills — your current points, distance to red skull, time until the next decay, and level → point bands (in English). !pz — battle/PZ time plus a short summary of points and next decay. |
